![]() |
|
While in
former times the genius and the creativity of an engineer was the guaranty for
the success of a new product, today's innovation cycles, the high dynamics of
the market and interdisciplinary problems require more efficient planning and
designing processes. Especially in the early stages of the product development
process an interdisciplinary teamwork is required, which can be successfully
supported by creativity methods. These methods require a lot of communication
and also a spontaneous, parallel working, which are up to now not supported by
today's information technology. Creativity processes use methods that are based
on writing on paper. This causes a break in the logical workflow since all later
processes are digitally supported. This break in the used media causes
exhaustive data conversions and data reconstructions.
Within this
project a new interaction technology will be developed after an introductory
literature research. This new technology should allow a simultaneous intuitive
interaction of up to six users with a computer. Based on this technology a
digital workspace for small groups will be designed, which can be used as an
individual workplace but also be interconnected with other workplaces over a
network.
Already existing creativity methods will be evaluated whether they could transferred into a digital environment. New methods will be developed that take full advantage of this new digital environment and that can be only be used within this digital environment. The newly developed methods will be together with the adapted methods in this new environment and will be tested together with industry for their efficiency and their acceptance.
In the sixties
creativity was regarded as an optimizing property within work processes and as
an optimal behavior to solve problems.
However, it
became clear very fast that creativity has to be regarded more generally and
that it cannot be predicted nor forced. Creativity was defined by Carl L. Rogers
as the natural behavior of a living organism. Creativity occurs if this organism
is open to all inner and outer experiences and when is free to try all different
relationships in a flexible way.
In order to
reach creativity the necessary prerequisites have to be fulfilled and a special
atmosphere has to be created. Many special environments were created for
“creativity“, where persons could work without any distortions from outside. In
order to perform creativity processes with multiple persons in a successful way,
different methods and tools were developed within the past 30 years, which use
the so-called synergy effect of interdisciplinary teams and lead to unique and
surprising results. A lot of these creativity methods proofed many years, they
were further developed and are still very effective and frequently
used.
Unlike many
other processes, which are very well supported by information technology,
creativity processes are performed in an analog, e. g. paper-based, way. Thus
taking the protocol and preparing the data for further processing is very
exhaustive and very often important information is lost.
The reason
that creativity processes are not supported very well by the computer is in the
way of using today's computer. The only possible interaction is with mouse and
keyboard and the data are displayed on a screen. This way of interaction suits
for the individual user and only for a text-based work, which is logically
structured. However, this clearly contradicts to the requirements for a
collaborating group and does not create this special atmosphere that is required
for creativity.
During the
last months a lot of technologies were announced and already sold, which allow
an intuitive entering of text into various input devices like computer, PDA,
organizer and cellular phone. Thus various “digital“ pencils exist, which can be
used to transfer handwritten notes on the paper via infrared and/or ultrasound
technology digitally to the connected computer system. Tablet PCs are available
since November 2002, which use the new operating system Windows XP for tablet.
These ultra compact notebooks can be controlled completely without any keyboard
and they could open new application fields.
These new
interaction technologies show that there are other useful interaction
technologies for a computer beside mouse and keyboard. However, these
technologies are mainly designed for a single user and do not support teamwork
in a meaningful way.
Since the
available hardware does not support the interaction in a group, there was no
research or development for software that supports creativity processes in a
team. Various research institutes and companies presently work on CSCW (computer
supported collaborative work), but mainly focus on a teamwork with networked
team members. Individual workplaces that interconnected over a network allow a
collaborative work of the individual team members. The common application
(groupware) allows the common usage and administration of data and support the
communication and the project planning. However, an effective teamwork of a
local or a networked team is not supported.
In order to
perform creativity processes in the used way or in a similar way and to support
them with information technology, new interaction technologies are required, new
software is needed and also new methods have to be created or old methods have
to be adapted.
The
visualization of ideas or proposals of ideas plays an important role in
creativity processes, especially in the early stages of the development process.
Thus there must be the possibility for a common sketching or editing by a single
person but also in a team, being physically present in the same room are
distributed in a network. This must be as intuitive as archiving data and the
management of this non-text data.
The goal of the project is to develop an interaction technology that allows the intuitive use of information technology by smaller groups. A prototype of that new workspace will be built in order to evaluate adapted or newly developed creativity methods and the evaluate the efficiency and the acceptance of a digital system to support creative teamwork.
Wichtiger Hinweis:
Diese Website wird in älteren Versionen von Netscape ohne
graphische Elemente dargestellt. Die Funktionalität der
Website ist aber trotzdem gewährleistet. Wenn Sie diese
Website regelmässig benutzen, empfehlen wir Ihnen, auf
Ihrem Computer einen aktuellen Browser zu installieren. Weitere
Informationen finden Sie auf
folgender
Seite.
Important Note:
The content in this site is accessible to any browser or
Internet device, however, some graphics will display correctly
only in the newer versions of Netscape. To get the most out of
our site we suggest you upgrade to a newer browser.
More
information